231 lines
7.5 KiB
Swift
231 lines
7.5 KiB
Swift
/**
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* File: avl_tree.swift
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* Created Time: 2023-01-28
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* Author: nuomi1 (nuomi1@qq.com)
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*/
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import utils
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/* AVL tree */
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class AVLTree {
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fileprivate var root: TreeNode? // Root node
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init() {}
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/* Get node height */
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func height(node: TreeNode?) -> Int {
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// Empty node height is -1, leaf node height is 0
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node?.height ?? -1
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}
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/* Update node height */
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private func updateHeight(node: TreeNode?) {
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// Node height equals the height of the tallest subtree + 1
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node?.height = max(height(node: node?.left), height(node: node?.right)) + 1
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}
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/* Get balance factor */
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func balanceFactor(node: TreeNode?) -> Int {
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// Empty node balance factor is 0
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guard let node = node else { return 0 }
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// Node balance factor = left subtree height - right subtree height
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return height(node: node.left) - height(node: node.right)
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}
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/* Right rotation operation */
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private func rightRotate(node: TreeNode?) -> TreeNode? {
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let child = node?.left
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let grandChild = child?.right
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// Rotate node to the right around child
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child?.right = node
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node?.left = grandChild
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// Update node height
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updateHeight(node: node)
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updateHeight(node: child)
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// Return the root of the subtree after rotation
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return child
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}
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/* Left rotation operation */
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private func leftRotate(node: TreeNode?) -> TreeNode? {
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let child = node?.right
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let grandChild = child?.left
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// Rotate node to the left around child
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child?.left = node
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node?.right = grandChild
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// Update node height
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updateHeight(node: node)
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updateHeight(node: child)
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// Return the root of the subtree after rotation
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return child
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}
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/* Perform rotation operation to restore balance to the subtree */
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private func rotate(node: TreeNode?) -> TreeNode? {
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// Get the balance factor of node
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let balanceFactor = balanceFactor(node: node)
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// Left-leaning tree
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if balanceFactor > 1 {
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if self.balanceFactor(node: node?.left) >= 0 {
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// Right rotation
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return rightRotate(node: node)
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} else {
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// First left rotation then right rotation
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node?.left = leftRotate(node: node?.left)
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return rightRotate(node: node)
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}
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}
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// Right-leaning tree
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if balanceFactor < -1 {
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if self.balanceFactor(node: node?.right) <= 0 {
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// Left rotation
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return leftRotate(node: node)
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} else {
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// First right rotation then left rotation
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node?.right = rightRotate(node: node?.right)
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return leftRotate(node: node)
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}
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}
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// Balanced tree, no rotation needed, return
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return node
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}
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/* Insert node */
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func insert(val: Int) {
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root = insertHelper(node: root, val: val)
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}
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/* Recursively insert node (helper method) */
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private func insertHelper(node: TreeNode?, val: Int) -> TreeNode? {
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var node = node
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if node == nil {
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return TreeNode(x: val)
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}
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/* 1. Find insertion position and insert node */
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if val < node!.val {
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node?.left = insertHelper(node: node?.left, val: val)
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} else if val > node!.val {
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node?.right = insertHelper(node: node?.right, val: val)
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} else {
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return node // Do not insert duplicate nodes, return
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}
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updateHeight(node: node) // Update node height
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/* 2. Perform rotation operation to restore balance to the subtree */
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node = rotate(node: node)
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// Return the root node of the subtree
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return node
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}
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/* Remove node */
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func remove(val: Int) {
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root = removeHelper(node: root, val: val)
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}
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/* Recursively remove node (helper method) */
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private func removeHelper(node: TreeNode?, val: Int) -> TreeNode? {
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var node = node
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if node == nil {
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return nil
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}
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/* 1. Find and remove the node */
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if val < node!.val {
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node?.left = removeHelper(node: node?.left, val: val)
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} else if val > node!.val {
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node?.right = removeHelper(node: node?.right, val: val)
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} else {
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if node?.left == nil || node?.right == nil {
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let child = node?.left ?? node?.right
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// Number of child nodes = 0, remove node and return
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if child == nil {
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return nil
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}
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// Number of child nodes = 1, remove node
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else {
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node = child
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}
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} else {
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// Number of child nodes = 2, remove the next node in in-order traversal and replace the current node with it
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var temp = node?.right
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while temp?.left != nil {
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temp = temp?.left
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}
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node?.right = removeHelper(node: node?.right, val: temp!.val)
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node?.val = temp!.val
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}
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}
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updateHeight(node: node) // Update node height
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/* 2. Perform rotation operation to restore balance to the subtree */
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node = rotate(node: node)
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// Return the root node of the subtree
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return node
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}
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/* Search node */
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func search(val: Int) -> TreeNode? {
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var cur = root
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while cur != nil {
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// Target node is in cur's right subtree
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if cur!.val < val {
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cur = cur?.right
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}
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// Target node is in cur's left subtree
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else if cur!.val > val {
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cur = cur?.left
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}
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// Found target node, break loop
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else {
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break
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}
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}
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// Return target node
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return cur
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}
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}
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@main
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enum _AVLTree {
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static func testInsert(tree: AVLTree, val: Int) {
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tree.insert(val: val)
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print("\nAfter inserting node \(val), the AVL tree is")
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PrintUtil.printTree(root: tree.root)
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}
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static func testRemove(tree: AVLTree, val: Int) {
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tree.remove(val: val)
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print("\nAfter removing node \(val), the AVL tree is")
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PrintUtil.printTree(root: tree.root)
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}
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/* Driver Code */
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static func main() {
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/* Initialize empty AVL tree */
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let avlTree = AVLTree()
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/* Insert node */
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// Notice how the AVL tree maintains balance after inserting nodes
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testInsert(tree: avlTree, val: 1)
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testInsert(tree: avlTree, val: 2)
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testInsert(tree: avlTree, val: 3)
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testInsert(tree: avlTree, val: 4)
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testInsert(tree: avlTree, val: 5)
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testInsert(tree: avlTree, val: 8)
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testInsert(tree: avlTree, val: 7)
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testInsert(tree: avlTree, val: 9)
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testInsert(tree: avlTree, val: 10)
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testInsert(tree: avlTree, val: 6)
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/* Insert duplicate node */
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testInsert(tree: avlTree, val: 7)
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/* Remove node */
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// Notice how the AVL tree maintains balance after removing nodes
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testRemove(tree: avlTree, val: 8) // Remove node with degree 0
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testRemove(tree: avlTree, val: 5) // Remove node with degree 1
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testRemove(tree: avlTree, val: 4) // Remove node with degree 2
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/* Search node */
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let node = avlTree.search(val: 7)
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print("\nFound node object = \(node!), node value = \(node!.val)")
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}
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}
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