/** * File: avl_tree.swift * Created Time: 2023-01-28 * Author: nuomi1 (nuomi1@qq.com) */ import utils /* AVL tree */ class AVLTree { fileprivate var root: TreeNode? // Root node init() {} /* Get node height */ func height(node: TreeNode?) -> Int { // Empty node height is -1, leaf node height is 0 node?.height ?? -1 } /* Update node height */ private func updateHeight(node: TreeNode?) { // Node height equals the height of the tallest subtree + 1 node?.height = max(height(node: node?.left), height(node: node?.right)) + 1 } /* Get balance factor */ func balanceFactor(node: TreeNode?) -> Int { // Empty node balance factor is 0 guard let node = node else { return 0 } // Node balance factor = left subtree height - right subtree height return height(node: node.left) - height(node: node.right) } /* Right rotation operation */ private func rightRotate(node: TreeNode?) -> TreeNode? { let child = node?.left let grandChild = child?.right // Rotate node to the right around child child?.right = node node?.left = grandChild // Update node height updateHeight(node: node) updateHeight(node: child) // Return the root of the subtree after rotation return child } /* Left rotation operation */ private func leftRotate(node: TreeNode?) -> TreeNode? { let child = node?.right let grandChild = child?.left // Rotate node to the left around child child?.left = node node?.right = grandChild // Update node height updateHeight(node: node) updateHeight(node: child) // Return the root of the subtree after rotation return child } /* Perform rotation operation to restore balance to the subtree */ private func rotate(node: TreeNode?) -> TreeNode? { // Get the balance factor of node let balanceFactor = balanceFactor(node: node) // Left-leaning tree if balanceFactor > 1 { if self.balanceFactor(node: node?.left) >= 0 { // Right rotation return rightRotate(node: node) } else { // First left rotation then right rotation node?.left = leftRotate(node: node?.left) return rightRotate(node: node) } } // Right-leaning tree if balanceFactor < -1 { if self.balanceFactor(node: node?.right) <= 0 { // Left rotation return leftRotate(node: node) } else { // First right rotation then left rotation node?.right = rightRotate(node: node?.right) return leftRotate(node: node) } } // Balanced tree, no rotation needed, return return node } /* Insert node */ func insert(val: Int) { root = insertHelper(node: root, val: val) } /* Recursively insert node (helper method) */ private func insertHelper(node: TreeNode?, val: Int) -> TreeNode? { var node = node if node == nil { return TreeNode(x: val) } /* 1. Find insertion position and insert node */ if val < node!.val { node?.left = insertHelper(node: node?.left, val: val) } else if val > node!.val { node?.right = insertHelper(node: node?.right, val: val) } else { return node // Do not insert duplicate nodes, return } updateHeight(node: node) // Update node height /* 2. Perform rotation operation to restore balance to the subtree */ node = rotate(node: node) // Return the root node of the subtree return node } /* Remove node */ func remove(val: Int) { root = removeHelper(node: root, val: val) } /* Recursively remove node (helper method) */ private func removeHelper(node: TreeNode?, val: Int) -> TreeNode? { var node = node if node == nil { return nil } /* 1. Find and remove the node */ if val < node!.val { node?.left = removeHelper(node: node?.left, val: val) } else if val > node!.val { node?.right = removeHelper(node: node?.right, val: val) } else { if node?.left == nil || node?.right == nil { let child = node?.left ?? node?.right // Number of child nodes = 0, remove node and return if child == nil { return nil } // Number of child nodes = 1, remove node else { node = child } } else { // Number of child nodes = 2, remove the next node in in-order traversal and replace the current node with it var temp = node?.right while temp?.left != nil { temp = temp?.left } node?.right = removeHelper(node: node?.right, val: temp!.val) node?.val = temp!.val } } updateHeight(node: node) // Update node height /* 2. Perform rotation operation to restore balance to the subtree */ node = rotate(node: node) // Return the root node of the subtree return node } /* Search node */ func search(val: Int) -> TreeNode? { var cur = root while cur != nil { // Target node is in cur's right subtree if cur!.val < val { cur = cur?.right } // Target node is in cur's left subtree else if cur!.val > val { cur = cur?.left } // Found target node, break loop else { break } } // Return target node return cur } } @main enum _AVLTree { static func testInsert(tree: AVLTree, val: Int) { tree.insert(val: val) print("\nAfter inserting node \(val), the AVL tree is") PrintUtil.printTree(root: tree.root) } static func testRemove(tree: AVLTree, val: Int) { tree.remove(val: val) print("\nAfter removing node \(val), the AVL tree is") PrintUtil.printTree(root: tree.root) } /* Driver Code */ static func main() { /* Initialize empty AVL tree */ let avlTree = AVLTree() /* Insert node */ // Notice how the AVL tree maintains balance after inserting nodes testInsert(tree: avlTree, val: 1) testInsert(tree: avlTree, val: 2) testInsert(tree: avlTree, val: 3) testInsert(tree: avlTree, val: 4) testInsert(tree: avlTree, val: 5) testInsert(tree: avlTree, val: 8) testInsert(tree: avlTree, val: 7) testInsert(tree: avlTree, val: 9) testInsert(tree: avlTree, val: 10) testInsert(tree: avlTree, val: 6) /* Insert duplicate node */ testInsert(tree: avlTree, val: 7) /* Remove node */ // Notice how the AVL tree maintains balance after removing nodes testRemove(tree: avlTree, val: 8) // Remove node with degree 0 testRemove(tree: avlTree, val: 5) // Remove node with degree 1 testRemove(tree: avlTree, val: 4) // Remove node with degree 2 /* Search node */ let node = avlTree.search(val: 7) print("\nFound node object = \(node!), node value = \(node!.val)") } }